We are at a point in League of Legends where almost every champion has some sort of CC. If you ever faced a lane with Jhin and Morgana, you know how hard that lane can be. One root from either and you are stunned for a good 5 seconds, and could probably go grab a cup of water while you are at it.
Now you may be asking, "This does not seem to be a weakness? This seems good! Champions such as Kog'Maw, Sivir, or even Jinx struggle a lot. The other issue for ADCs is if the team has an assassin it is very hard to survive in teamfights without being able to clearly communicate with your team.
This is especially true immobile champs such as Jhin and Miss Fortune. If an assassin catches them out or goes for them in a fight, it is very hard to escape, especially if your team does not help.
However, as an ADC, you still do tons of damage and are important to the game. Your main focus should be objectives. That means getting turrets, dragons and baron. You also have the responsibility of poking the enemy team since you have the longest range in your team.
Ideally you want to do your first back when you have gold. The reason for this is because you can fully buy your first item a Noonquiver or BF Sword and do tons of damage to your enemy, especially if they were not able to do a full a buy. You should be able to poke them a lot and force them to miss a lot of CS. Make sure river and dragon are warded, because they will probably ask for ganks.
Try to freeze lane near your turret to be safe. For almost all ADCs, your first item will be Noonquiver. This item allows you to get a bit of attack speed and damage which is greatly beneficial. Also always keep in mind, your main priority should be to farm. Missing CS just to poke the enemy is not worth it. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. User Info: BrokeMyMonitor. Don't count your chickens until they've hatched That's chicken humor for 'dont be cocky'.
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User Info: angermngment More topics from this board Try to save [Kaisa:Ult] for after Seraphine has used Encore so she cannot react to you with it. Same boat as Seraphine, but ever so slightly easier.
Just try to use [Kaisa:Ult] after Crescendo so she cant react to you with it. Try not to fight 1 on 1. This match up comes down to whether Ashe can properly kite you using Frost Shot and Enchanted Crystal Arrow to keep you locked down long enough for her to get her damage out. Although you do win this in most scenarios, Ezreal is able to dish out amazing damage while kiting backwards, which is bad for Kaisa since she prefers to use [Kaisa:Ult] for safety or X Factor plays, not for chasing.
In case you've come into this guide thinking "this guy is just talking random crap, why would you want BF Sword instead of a full item with actual stats, or something similar" Here are 4 of the top 10 Kai'sa players on the SEA server running similar variations of the build.
I believe the 2 Kai'sa players with barrier duo with someone that runs heal, but this is just a speculation. As the photos show, the Rune choices are different to the ones I have provided. Conqueror is the only common Rune Choice. You are free to decide what you think is better but I shall show the math behind the rune choices:.
GS: Too slow for Kaisa, acts more of a win more rune instead of a help bridge early to mid to late rune Triumph: IMO Best rune, helps finish off opponents and keeps you healthy as each opponent drops. I actually did the comparison and posted it on reddit a few days ago, here it is: if you cannot view the image here is a direct link: Click Me From this math I personally value Hunter - Titan more.
I saw some website claim Kai'sa takes the honeyfruit rune for more gold. Which just shows me they did not do their research. As the math shows Mastermind gets you the same amount of gold and much better other bonuses for things that will naturally happen, for Honeyfruit you need to collect them off cooldown to not even come close in value, and for Pack Hunter it can be valuable in a pre-made but I still think Monument is better on you and Pack Hunter is better on the support.
In the pictures above from the Challenger players you will see that there is Hunter - Genius taken by Kaisa's. At max stacks it gives you 1. This to me is not really worth it when you could get a whole level and item component from Mastermind. Kaisa is a very versatile champion. Although I cannot give you an exact do X when Y happens I can help you utilize your abilities.
You use it for 2 stacks of [Kaisa:Passive] to proc the bonus damage. You also have the ability to snipe someone with it and use a long range [Kaisa:Ult] to try and make an X Factor play. If you see a skill shot incoming like Rocket Grab or Piercing Arrow don't be scared to pop it and sidestep mid fight [Kaisa:Ult] is insanely powerful at surprising and changing a fight on its head. You also can use it to engage, kite, reposition or fly over a wall to safety.
Just remember it is coded as a dash which means you can be CC'd during it. Your first item spike is when you have completed Blade of the Ruined King , B. Your DPS numbers vs a target dummy look like this:.
As mentioned in the build section. Choosing your Enchantment for Kai'sa is easy but not as simple as you would expect. Refer to the "flowchart" below for an easy to follow guide. Join Wild Rift Guides Premium. Patch 2.
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